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by light_rock_zz

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FAQ (IOS) by light_rock_zz

Version: 5.3 | Updated: 07/29/2025
FAQ of the Month Winner: January 2020 | Highest Rated Guide

Appendix G: Phoenix HD

Appendix G1: Ships

Ships in Phoenix HD
Phoenix
Corsair
Trinity
Shogun
Mirage
Striker
Phantom
Flare

Phoenix

All-round fighter with a diverse arsenal of weapons.

Weapon Systems

Helix Cannon

Chaingun

Tachyon Cannon

Missiles
  • Starting Weapon
  • Speed = 700
  • Firing Rate = 0.06s
  • Damage per projectile = 0.3
  • Speed = 900

Speed = 1000

Damage per missile = 10

Level 1
  • Cycle Time = 0.3s
  • Damage per projectile = 0.5
1 stream of projectiles × 2 sides
  • Reload Time = 1.0s
  • Damage per projectile = 5
  • 1 missile × 2 sides
  • Reload Time = 2.0s
Level 2
  • Cycle Time = 0.667s
  • Damage per projectile = 0.67
2 streams of projectiles × 2 sides
  • Reload Time = 0.8s
  • Damage per projectile = 8
  • 2 missiles × 2 sides
  • Time between sets = 0.3s
  • Reload Time = 1.7s
Level 3 3 streams of projectiles × 2 sides
  • Reload Time = 0.6s
  • Damage per projectile = 9
  • 3 missiles × 2 sides
  • Time between sets = 0.3s
  • Reload Time = 1.4s
Level 4
  • Reload Time = 0.45s
  • Damage per projectile = 9

Trivia

Here's an amazing piece of eepmon art that Firi Games have around in their office, a player that used to hold the #1 record in Phoenix HD for many ships as of June 24, 2024.

You can also view some additional renders and versions on the classic ship Phoenix in the following link:
https://www.behance.net/gallery/713649/Phoenix

Corsair

Missile cruiser with the special ability to lock on turrets for extra deadly barrage.

Weapon Systems
Wasp MissilesDumbfire MissilesRocketsMachinegun
  • Starting Weapon
  • Reload Time = 1.8s
  • Releases all missiles within 0.2s
  • Speed = 400
  • Initial Speed = 300
  • Acceleration = 100
  • Maximum Speed = 500
  • Reload Time = 0.5s
  • Initial Speed = 20
  • Acceleration = 3000
  • Maximum Speed = 5000
  • Speed = 1000
  • Damage per bullet = 0.5
Level 1
  • 4 missiles per burst
  • Damage per missile = 5
  • Fires at 1.25s & 2.5s
  • Damage per missile = 12.5
  • 1 missile × 2 sides
  • Damage per rocket = 3.25
Firing Rate = 0.05s
Level 2
  • 8 missiles per burst
  • Damage per missile = 5
  • Fires at 1.0s & 2.0s
  • Damage per missile = 20
  • 2 missiles × 2 sides
  • Time between sets = 0.15s
  • Damage per rocket = 4
Firing Rate = 0.02s
Level 3
  • 16 missiles per burst
  • Damage per missile = 3.75
  • Fires at 0.75s & 1.5s
  • Damage per missile = 22.5
  • 3 missiles × 2 sides
  • Time between sets = 0.15s
  • Damage per rocket = 4.75
Firing Rate = 0.016s
Level 4
  • Fires at 0.5s & 1.0s
  • Damage per missile = 20
  • 4 missiles × 2 sides
  • Time between sets = 0.15s
  • Damage per rocket = 5.5
Firing Rate = 0.013s
Special

Barrage - When locked on, fires missiles at a rate of 0.25s & 0.5s.

  • Damage per missile = 0.5
  • Initial Speed = 5
  • Acceleration = 1200
  • Maximum Speed = 3000

Trivia

You can view some additional renders and versions on Corsair in the following link:
https://www.behance.net/gallery/2423450/Corsair

Trinity

Experimental ship that slows down time and can teleport over short distances.

Weapon Systems
RazorRailgunFlak

Starting Weapon

Not unlocked at the start
  • Damage per projectile = 3
  • Initial Speed = 500
  • Acceleration = 300
Level 1
  • "Speed" = 1200
  • Damage per second = 5 × 2 sides
  • Reload Time = 0.6s
  • Speed = 1000
  • Damage per projectile = 3
Reload Time = 0.6s
Level 2 Reload Time = 0.3s
Level 3 Reload Time = 0.2s
Special

Trinity Warp - Shoots a forward projectile upon teleport arrival to new location.

  • Damage = 3
  • Speed = 1200

Trivia

Trinity is often referred to as "time ship" in the game files.

Here are some 3D versions of Trinity:

Curiously, here's an interesting 3D render of Trinity, which is "folded up".

This folded up version was never used, but here's how the folded version of Trinity would look like:

Here are some very early sketches of Trinity (around 2011, according to the devs), before the design was finalized:

Shogun

An advanced ship for elite pilots. Its weapons are powered by flying dangerously close to enemy bullets and ships.

Shogun has no weapon upgrades.

  • There are 4 levels of Shogun's slashes, triggered by grazing bullets at a maximum of 17 distance away. The DPS of the various level of slashes are as shown below, and resets to Level 1 when you get hit.
    1. 7
    2. 9
    3. 11
    4. 13
  • The tesla coil (when you go near enough to Enemy Ships) has a DPS of 3.

Trivia

Here are some 3D renders of Shogun:

Here's an apparent early version of Shogun. Note the mild differences in the shape, especially highlighting the side plates which wasn't so visible in the final version while viewing it top down:

Mirage

Laser frigate equipped with the Nightfury laser which activates when the ship does not move.

Weapon Systems:

  • Tiny Lasers (5 Levels). Introduces another set of 2 tiny lasers with each level upgrade. Each set of tiny lasers has a DPS of 5.
  • Laser Pods (5 Levels). Introduces another set of 2 laser pods with each level upgrade. Each set of laser pods has a DPS of 5.
  • Sweeper Lasers (5 Levels). Introduces another set of 2 sweeper lasers with each level upgrade. The sweeper laser sets introduced in higher levels have faster tracking rates. Each set of sweeper lasers has a DPS of 5.
Special

Nightfury - Activates after not moving.

  • Progresses from Level 1 to 3 as you continue to stay still.
  • Eventually stops after a while at Level 3, before entering a cooldown phase before it can be activated again by staying still.
Level 1Level 2Level 3
  • Damage per second = 11
  • Width = ×0.8
  • Damage per second = 30
  • Width = ×1.2
  • Damage per second = 60
  • Width = ×1.5

Trivia

You can also view some additional renders and versions on Mirage in the following link:
https://www.behance.net/gallery/2423514/Mirage


The ships below are exclusive to Phoenix HD:

Striker

Tactical assault ship with multi-lock missile launchers.

Striker has no weapon upgrades.

Level 1 Lock-onLevel 2 Lock-onLevel 3 Lock-on
Main MissileSmall Missile
Damage per missile21241
Missiles fired per lock-on1021
  • 8 Shots × 2 fired by main missile
  • 1.0s between Shots
Initial Speed5003000500
Acceleration300400500 after 7.5s300
Maximum Speed900700850900

Trivia

Here is a 3D render of Striker:

Interestingly, Striker is referred to as "Corsair mk2" in the game files in one instance.

Phantom

A fragile ship with high firepower and the ability to go into Ghost Mode.

Weapon Systems
Particle BeamMass DriverTorpedo

Starting Weapon

4 projectile cannon

  • Not available from the start
  • Speed = 1000
  • Damage per projectile = 2
  • Not available from the start
  • Initial Speed = 1
  • Acceleration = 1700
  • Maximum Speed = 800
  • Damage per projectile = 8
NormalDamage per second = 20Reload Time = 0.2sReload Time = 0.4s
OverdriveDamage per second = 26.67Reload Time = 0.3sReload Time = 0.3s

Trivia

Here are the 3D renders of Phantom, with the left one showing the active version and the right one showing Phantom in Ghost Mode:

Interestingly, the Phantom is referred to "Flying Dutchman" in the game files in one instance.

Flare

Classic ship with a destructive Overdrive ability at the expense of hit points.

Weapon Systems
AutocannonChaingunMissiles
  • Starting Weapon
  • Middle cannon
  • Side miniguns
  • Speed = 1100
  • Initial Speed = 200
  • Acceleration = 600
  • Maximum Speed = 600
Level 1
  • Reload Time = 0.4s
  • Damage per projectile = 2
  • Firing Rate = 0.07s
  • Damage per bullet = 0.35
  • Firing Rate = 0.8s
  • Damage per missile = 8
Level 2
  • Reload Time = 0.35s
  • Damage per projectile = 3.5
  • Firing Rate = 0.05s
  • Damage per bullet = 0.5
  • Firing Rate = 0.65s
  • Damage per missile = 13
Level 3
  • Reload Time = 0.3s
  • Damage per projectile = 4.5
  • Firing Rate = 0.03s
  • Damage per bullet = 0.45
  • Firing Rate = 0.5s
  • Damage per missile = 15
Special

Overdrive - Throws out 64 projectiles in 8 waves over 1.6s with a fan angle of ±35°, draining half of your current health.

  • Damage per projectile = 3.5
  • Speed = 600
  • Projectile Time to Live = 0.45s
  • Maximum Damage = 224

Trivia

Flare is also the titular ship in an even older game by Firi Games, Flare Elite.

Here is a 3D render of Flare in Phoenix HD: